Tuesday, 15 March 2011

10 Fictional Places I'd Love to Live

This is a blog thingummy that has been done rather to death. I'm doing it anyway!

 

IN NO PARTICULAR ORDER

 

1. Noodle's Flying Windmill Island (Gorillaz' El Mañana and Feel Good, inc. videos)


Why? The idea of having the freedom to drift around the world, without the need to refuel! Powered by wind and the gently borrowed dreams of a thousand innocents, this ol' thing is economical as well as aesthetically pleasing.

Issue: Pirates. In helicopters.


2. Brightwood Tower (Fable II)

Why? Because it's a magical medieval-style tower that is imbibed with ancient magic, has lovely views, a great patio, and, as you can just about see in the above picture, apparently comes with beer. ALSO! When you sleep in  this bed, you are transported - while asleep - to a magical nightmare world where you become a child   and have to fight monsters to appease a socio- and psychopathic treasure chest who just wants to be BFFs. Sweet!

Issue: The tower is surrounded by goblin things and highwaymen. Rubbish



3. Bag End (The Hobbit, The Lord of the Rings)

 

Why? Because it's a charming English cottage-cum-manor built into the side of a hill... in the Shire. In my head, the Shire is the idealised version of New Ash Green, my hometown.

Issue: I'm 6-foot-4, so those low doorways would get boring after a while.

 

4.  Deep Space Nine (Star Trek: DS9)

Why? Because it's a massive space station. Because it's next to a wormhole populated with non-corporeal beings that leads half-way across the galaxy. Because it has holodecks.

Issue: It seems to have a huge death rate. Also, it's strategically placed between the Space Nazi Lizard Men and the Space Buddhist People, who are the Jews to the Space Nazi's regular Nazis. Smashing.

 

5. Edoras (The Lord of The Rings)

Why? Just look at it, darnit! Je voudrais habiter en Rohan, s'il vous plait: stunning mountains, huge plains, horses, spears, fancy helmets – what's not to like?

Issue: Dark wizard. Daaaarrk wizarrrd.

 

6. Rapture (Bioshock)

Why? I absolutely love Art Deco. An Art Deco underwater city just sounds so amazing, and Bioshock does an excellent job of realising one – whales and fish flit between buildings, as bright neon outshines the sea-filtered sunlight, while chrome and class walkways do the job of streets. Another cool thing: superpower vending machines. Hey-oh!

Issue: Said vending machines vend hypodermic needles full of gene-altering drugs that eventually send you mental.

 

7. The Millennium Falcon (Star Wars)

 

Why? I don't understand the question.

Issue: what issue?

 

8.  The Jenny Haniver (The Mortal Engines Quartet.)

 

Why? In a similar fashion to the windmill and the Falcon, this is to me the manifestation of earthly freedom. Airships have the unique ability to go wherever they like, with no restriction of terrain that you get with almost every other form of transport, and without restriction of liveability that you get with helicopters and planes – with an airship, you can go anywhere and live anywhere.

Issue: The anywhere that you can travel to in this airship is a post-apocalyptic world populated with mobile cities and zealous eco-terrorists, as well as the occasional Terminator.

 

9. Sanctaphrax (Edge Chronicles)

Why? It's a university on a floating rock with a dock for flying pirate ships, that's why.

Issue: everybody who lives there is a big ol' massive elitist. Sad times.

 

10.  The TARDIS (Doctor Who)

Why? With this bad boy you can go anywhere and anywhen. It has a library, a swimming pool, a multi-story wardrobe – blamazing.

Issue: I can't actually think of one, though I suppose that it's pretty unstable sometimes

 

Geekery brought to you by

Sam D Grover 

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